Trap
CounterEvil Eye Retribution
Archetype:
Evil Eye
View:
3452
When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn.
Evil Eye Retribution — Power Evaluation
Final Score: 53 ± 6 · Confidence: Medium
- Intrinsic: 52.8 · Deck: 53.7 · Meta: provisional
- Primary role: Negation/Interaction
Why it scores here
Evil Eye Retribution is a conditional Spell/Trap negation: while you control an Evil Eye monster, it negates one Spell/Trap activation and destroys that card, once per turn. Its power is that interaction, reliable against the opponent's trap and spell plays inside the Evil Eye ecosystem, and it is a 1-for-1 trade with no board or card-advantage contribution. Its ATK-free trap body earns nothing for stats, and the absence of combo data keeps combo_conversion low; the 400/400 deck inclusion raises accessibility but does not raise the score on its own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | The card is in all 400 attached decks at 1.14 average copies and 83.3% inclusion in the Evil Eye archetype, but as a set trap it is not reliably live in hand and there is no starter/searched data (verified deck stats; inferred live-ness). |
| Combo & Conversion | 15 | No combos are recorded and the text only negates and destroys, so it builds nothing on its own (verified text; combo gap). |
| Resource Economy | 50 | The trap is spent to negate and destroy one opponent card, a roughly even 1-for-1 exchange with no refuel or search (verified text; inferred trade). |
| Effect & Interaction | 62 | It negates any Spell/Trap activation, not monster effects, is conditional on an Evil Eye monster, and cannot be negated when Evil Eye of Selene is in the Spell & Trap Zone (verified text; inferred strength). |
| Material Utility | 5 | A Trap card cannot be used as material, so it contributes no body value (verified frame type). |
| Resilience & Flexibility | 45 | The once-per-turn limit and the Evil Eye monster condition restrict it, and a face-down trap can be removed by opposing Spell/Trap destruction, while Selene protection helps only in one case (verified text; inferred vulnerability). |
| Deck-Building Efficiency | 60 | It is a single-copy trap with no garnet or lock, but it is dead without an Evil Eye monster on board, which narrows where it fits (observed copies distribution; inferred restriction). |
Calculation
Weight profile: Removal / Negation role weights as primary; no secondary role blended. Intrinsic ≈ 52.8, Deck ≈ 53.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Negates any opponent Spell/Trap activation while an Evil Eye monster is controlled, with destruction on success
- Uncounterable by opposing negation when Evil Eye of Selene is in the Spell & Trap Zone
- Used across 400 of 400 attached decks at a 1.14 average copy count
Weaknesses
- Spell/Trap activations only; it cannot negate monster effects
- Requires an Evil Eye monster on the field to activate
- Once per turn, and a face-down trap is exposed to Spell/Trap removal before it is used
- No combo or guide evidence to show how often it is live in practice
Counters / choke points
- Removing the Evil Eye monster the condition depends on, which shuts the card off (inferred)
- Spell/Trap destruction used before the trap is activated (inferred)
Best use
Negation/Interaction. Decks: Evil Eye (archetype 595), Evil Eye (archetype 359), Fiendsmith (archetype 1770). Suggested copies: 1.
Evidence & gaps
- Verified: Negates a Spell/Trap activation and destroys it, conditional on controlling an Evil Eye monster (card text); Cannot be negated while Evil Eye of Selene is in the Spell & Trap Zone (card text); Once per turn restriction (card text); Trap card, so it cannot be material (frame type); Present in 400 of 400 attached decks at 1.14 average copies (deck data); 83.3% inclusion in archetype 595 at 1 typical copy (usage statistics)
- Observed: Co-occurs with Serziel, Evil Eye of Selene, and other Evil Eye cards in 94-99% of decks (deck data top partners); Spans 43 distinct archetypes, mostly Evil Eye variants with some Fiendsmith and D/D/D lists (deck data)
- Inferred: Negation is a 1-for-1 trade with no card advantage (text-based); The card is dead without an Evil Eye monster on board, which limits portability beyond Evil Eye (text-based); A face-down trap can be removed before use, so resilience is moderate (text-based)
- Data gaps: no combos supplied, so combo conversion and starter/searched roles are text-only inference no guides supplied no rulings or banlist token supplied (assumed 3 copies, unlimited) no dated metagame sample, so meta power is null






