Evil Eye Retribution
Trap Counter

Evil Eye Retribution

  • Archetype:
  • Evil Eye

  • View:
  • 3451




When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 9, 2026
53± 6/ 100
Power Score
Intrinsic 53
Deck 54

Evil Eye Retribution — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 52.8 · Deck: 53.7 · Meta: provisional
  • Primary role: Negation/Interaction

Why it scores here

Evil Eye Retribution is a conditional Spell/Trap negation: while you control an Evil Eye monster, it negates one Spell/Trap activation and destroys that card, once per turn. Its power is that interaction, reliable against the opponent's trap and spell plays inside the Evil Eye ecosystem, and it is a 1-for-1 trade with no board or card-advantage contribution. Its ATK-free trap body earns nothing for stats, and the absence of combo data keeps combo_conversion low; the 400/400 deck inclusion raises accessibility but does not raise the score on its own.

Axis scores

Axis Score Evidence
Accessibility 55 The card is in all 400 attached decks at 1.14 average copies and 83.3% inclusion in the Evil Eye archetype, but as a set trap it is not reliably live in hand and there is no starter/searched data (verified deck stats; inferred live-ness).
Combo & Conversion 15 No combos are recorded and the text only negates and destroys, so it builds nothing on its own (verified text; combo gap).
Resource Economy 50 The trap is spent to negate and destroy one opponent card, a roughly even 1-for-1 exchange with no refuel or search (verified text; inferred trade).
Effect & Interaction 62 It negates any Spell/Trap activation, not monster effects, is conditional on an Evil Eye monster, and cannot be negated when Evil Eye of Selene is in the Spell & Trap Zone (verified text; inferred strength).
Material Utility 5 A Trap card cannot be used as material, so it contributes no body value (verified frame type).
Resilience & Flexibility 45 The once-per-turn limit and the Evil Eye monster condition restrict it, and a face-down trap can be removed by opposing Spell/Trap destruction, while Selene protection helps only in one case (verified text; inferred vulnerability).
Deck-Building Efficiency 60 It is a single-copy trap with no garnet or lock, but it is dead without an Evil Eye monster on board, which narrows where it fits (observed copies distribution; inferred restriction).

Calculation

Weight profile: Removal / Negation role weights as primary; no secondary role blended. Intrinsic ≈ 52.8, Deck ≈ 53.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates any opponent Spell/Trap activation while an Evil Eye monster is controlled, with destruction on success
  • Uncounterable by opposing negation when Evil Eye of Selene is in the Spell & Trap Zone
  • Used across 400 of 400 attached decks at a 1.14 average copy count

Weaknesses

  • Spell/Trap activations only; it cannot negate monster effects
  • Requires an Evil Eye monster on the field to activate
  • Once per turn, and a face-down trap is exposed to Spell/Trap removal before it is used
  • No combo or guide evidence to show how often it is live in practice

Counters / choke points

  • Removing the Evil Eye monster the condition depends on, which shuts the card off (inferred)
  • Spell/Trap destruction used before the trap is activated (inferred)

Best use

Negation/Interaction. Decks: Evil Eye (archetype 595), Evil Eye (archetype 359), Fiendsmith (archetype 1770). Suggested copies: 1.

Evidence & gaps

  • Verified: Negates a Spell/Trap activation and destroys it, conditional on controlling an Evil Eye monster (card text); Cannot be negated while Evil Eye of Selene is in the Spell & Trap Zone (card text); Once per turn restriction (card text); Trap card, so it cannot be material (frame type); Present in 400 of 400 attached decks at 1.14 average copies (deck data); 83.3% inclusion in archetype 595 at 1 typical copy (usage statistics)
  • Observed: Co-occurs with Serziel, Evil Eye of Selene, and other Evil Eye cards in 94-99% of decks (deck data top partners); Spans 43 distinct archetypes, mostly Evil Eye variants with some Fiendsmith and D/D/D lists (deck data)
  • Inferred: Negation is a 1-for-1 trade with no card advantage (text-based); The card is dead without an Evil Eye monster on board, which limits portability beyond Evil Eye (text-based); A face-down trap can be removed before use, so resilience is moderate (text-based)
  • Data gaps: no combos supplied, so combo conversion and starter/searched roles are text-only inference no guides supplied no rulings or banlist token supplied (assumed 3 copies, unlimited) no dated metagame sample, so meta power is null











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